RTS Style Game
This is an RTS style project that was done as a in class assignment. The reason for this project is to demonstrate an A* pathfinding algorithm that would navigate around game objects in real time. Within the pictures, you will see place holders were nodes have been tagged on the map. Furthermore, you will also notice that each node has been connected by each adjacent node to a certain degree. Should you like, feel free and please click on the link below to watch a video showing this project in real-time.
Networked TPS
This is a simple demonstration of a third person networked shooter game that first started as an in class endless runner project. Due to the length of time in class to complete a endless runner game, the feature of adding a networked FPS to the game was decided upon; since, it would give players a simple objective to observe the project. I first wanted to demonstrate many different premises that are going on in the background of an endless runner style games. The project first demonstrates the placement of height maps, placed on each plane, to show different terrains sizes; shown as stylized mountains. Moreover, within the pictures, you will see a second player networked into the game. The two player are able to interact by shooting each other, and taking damage. Furthermore, the endless terrain feature has not been best demonstrated by these pictures. However, should you like, feel free and please click on the link below to watch a video showing this project in real-time.
Tic-Tac-Toe
This is tic-tac-toe game that was made in C++ to demonstrate a simple artificial intelligence using a simple decision making tree. The game is made to play: player vs. player, player vs. AI, or AI vs. AI. In the pictures above, you will see a simple UI menu that will be shown at the start of the game. Furthermore, in later pictures, you will see a game played between Player vs. AI. Should you like, feel free and please click on the link below to watch a video showing this project in real-time.
2D Side Scroller in C++
This is an 2D side scroller project that was done in C++, with the use of SDL for rendering. The reason for this project is to demonstrate the difficulty of making of a video game in the C++ compiler using original developed gaming techniques. Within the pictures, you will see a single player moving throughout a simple demo level as such titles like: Super Mario or Megaman X. Furthermore, you will also notice that there is a few pictures that show the players interaction within its limited test environment. Should you like, feel free and please click on the link below to watch a video showing this project in real-time.
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